Try putting a cube surrounding the mesh and doing an intersection
boolean. In earlier versions that used to clean the mesh pretty well -
haven't tried it for ages though.
Cheers,
Alan.
On 7/19/06, kim aldis <kim(at)aldis.org.uk> wrote:
We've been talking about that here. I'm pretty sure it's non-trivial.
Trivial to see the problems of crossed neighbor faces but less easy to fix.
My own feeling is that it's worth starting to give a hard time to vendors
that give you shitty models in return for your money. There's way too much
of that kind of thing going on and more often than not we just accept it.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Eric Deren
> Sent: 19 July 2006 03:44
> To: xsi(at)Softimage.COM
> Subject: boolean-legal objects
>
>
> Has anyone seen a utility that will inspect a polygon mesh that is
> giving Boolean operations a hard time and determine where the problem
> polygons are, and maybe even fix them?
> I've got a bunch of 1K-poly organic models I received from another
> source and they've got some sort of weirdness that gives me hell if I
> try any Boolean operations on them... yeah, both the modeling and the
> transformations are frozen.
>
> I'm assuming there are just some crossed polygons in each one of them
> somewhere, but it would be too time-consuming to dig through each one
> of them by hand. Any thoughts or suggestions?
>
> -Eric
>
>
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