RE: Bump for Front-Back Shader

Date : Thu, 20 Jul 2006 22:31:16 -0400
To : <XSI(at)Softimage.COM>
From : Michaël Bentitou <michaelb(at)hybride.com>
Subject : RE: Bump for Front-Back Shader
  Finally got around to try this out! It works really well - I like the
fact you can use this for different specular, reflection, diffuse, etc..
Also tried the blurred wood for the specular - I like it! 

Thank you, 

-=mb.


  

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf
> Of Alan Jones
> Sent: Thursday, July 20, 2006 6:17 AM
> To: XSI(at)Softimage.COM
> Subject: Re: Bump for Front-Back Shader
> 
> Use the bumpmap node (not the bumpmap generator) and plug it into your
> front/back port (or one in each if you want a different bump on each
> side). Plug your shader into the input of the bumpmap node and use the
> bump port of it bumpmap node as you use the bumpmap port on a material
> (i.e. probably a bumpmap generator).
> 
> You can also use this technique to place a different bump on your
> specular, reflection, diffuse or practically anything. Also handy for
> layering speculars if you wanted a slick one on to of a bumpier one.
> Using a blurred copy of a wood texture for the specular bump is a good
> way to get it looking lacquered as well.
> 
> Cheers,
> 
> Alan.
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