Re: ex-Maya Animators vs QWERTY tools and Alt interaction model vs XSI - Death Match

Date : Fri, 21 Jul 2006 13:33:02 +0200
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: ex-Maya Animators vs QWERTY tools and Alt interaction model vs XSI - Death Match
We have tons of scripts that utilise marking sets to key certain parameters in one go and / or move animation of a bunch of marking sets' parameters into actions and stuff like that. Of course our staff *could* modify the setups and hence break the system, but they are told not to do so and that's how it works.
So it's not about locking away stuff, we rather like the marking sets as a convenient system to tag certain parameters in advance, thus streamlining the animation workflow and make results 100% reproducable. That wouldn't work with an animated-parameters-filter-only workflow.



Helen Bucknall wrote:

Ya, in Max you can easily filter for animated params. What I'm suggesting is that marking sets and animated parameters are just made to be one and the same.
No fuss no muss.


I mean if it's just a question of people from different teams not tooling around with parameters they shouldn't be touching I don't see how marking sets can help. They can always just add the parameter to the marking set anyway if they are so anarchic as to touch things they shouldn't.



André Adam wrote:

'Cause I can *see* the marking sets' parameters while the keyable parameters are hidden. Before I move our setups to the alternative system, I want the keyable parameters to be clearly exposed through the explorer *with top-level access*. Our whole animation pipeline depends on that transparency...

   -André


Helen Bucknall wrote:

OK I'll bite, since so far this has been a pretty lame death match. More like a group grope.

Why can't keying a param and setting a marking set be one and the same?? You know if I'm keying sompthin I'm adding it to my marking set and if I'm not keying it I'm not marking it?

8 years of 3DsMax and nearly 2 years of Xsi and I can't for the life of me see why anyone would want to keep the whole marking set bullsheet.

There, I said it.

Scott McGinley wrote:

Rob,

if you run the plugin from Christian Rittener over all you rigs you can sync up your keyable parameters with your marking sets, doesn't take long at all. i've done that were i'm working right now. Hasn't cause any problems yet. perhaps it would be nice to have a built in functionality to sync up the two different keying techniques but it doesn't seam to be that huge of a deal.

http://www.softimage.com/community/xsi/discuss/archives/xsi.archive.0512/msg00613.htm


*/Robert Moodie <robertm(at)hybride.com>/* wrote:

    > One thing in this area that we will be doing is putting a text
    indicator
    > in the UI that will make it evident what is the current keying
    mode.
    > Presently, this is only verifiable in the Animation menu.

    Text indicators is a good idea.


> What oversight do you mean..
Luc, I'm not moaning. If you guys saw it coming then my apologies. We
typically don't animate with every kine param keyed but that might
just be
us.


I was going through a bunch of anim shots for export to lighting and
thinking it was coming from the animators - and obviously only in
certain
cases. I had a eureka moment when I figured out what was causing
it and just
wanted to pass the info on.


    home time
    a demain

    _rob


----- Original Message ----- From: "Luc-Eric Rousseau" To: Sent: Thursday, July 20, 2006 5:53 PM Subject: RE: ex-Maya Animators vs QWERTY tools and Alt interaction model vs XSI - Death Match



    >
    > One thing in this area that we will be doing is putting a text
    indicator
    > in the UI that will make it evident what is the current keying
    mode.
    > Presently, this is only verifiable in the Animation menu.
    >
    >> From: Robert Moodie
    >>
    >> Absolutely.
    >> I'll ask Warner Bros to hold off for a couple of weeks while
    >> I fix all the
    >> rigs.
    >>
    >> On a more serious note, has anyone from the UI team seen this?
    >> I remember some discussions about Keyable params and workflow
    >> a while ago,
    >> this behaviour appears to be an oversight
    >>
    >> _rob


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