Take a look at your bones in the explorer. If you find a Static
KineState property, delete it. Btw, using the Envelope>Remove Envelope
command does a lot of the cleanup automatically (eg deleting the weight
cluster).
Hope that helps.
-André
carl wrote:
I have a mesh structure that is enveloped, I freeze it and remove the
envelop cluster, I select on the bones, change the length, re-envelop it
but
the mesh is deformed :-(
what I am doing wrong?
Carl
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