Btw, in case you find Static KineState properties, they usually keep
sticking to the deformers in case there is at least one mesh left over
that is deformed by that bone.
André Adam wrote:
Take a look at your bones in the explorer. If you find a Static
KineState property, delete it. Btw, using the Envelope>Remove Envelope
command does a lot of the cleanup automatically (eg deleting the
weight cluster).
Hope that helps.
-André
carl wrote:
I have a mesh structure that is enveloped, I freeze it and remove the
envelop cluster, I select on the bones, change the length, re-envelop it
but the mesh is deformed :-( what I am doing wrong?
Carl
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