RE: Asset/Queue Management (was Royal Render/DrQueue)

Date : Sat, 29 Jul 2006 02:50:02 +0200
To : <XSI(at)Softimage.COM>
From : "Schoenberger" <XSI(at)digidragon.de>
Subject : RE: Asset/Queue Management (was Royal Render/DrQueue)

  |> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Francois Lord
  |> I mean, for a render farm to render command line programs 
  |> should not 
  |> require the developers to be involved.
  |> You should be able to write the command and submit it to the farm.

That's not completely true.
E.g. you can implement your own command line programs into Rrender and submitter options are customizable for each renderer.
But: RRender still requires some application-specific development.
Like scene parser that will read all render settings from the file or a workaround for the XSIBatch 5.1-x64 freeze bug until
Softimage fixed it.  

  |> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Lampi
  |> Yes it does approval frames.  
I think he ment a slightly different thing. RRender renders some frames out of the sequence from all jobs before it renders the
whole sequence. 
But it does not disable the job after it has rendered the preview frames and waits for confirmation. It was one in the feature
development database once, but it was not implemeted till now. As far as I remember there have been some talks with some render TDs,
but I don't remeber why it was rejected.

  |> It's great that you get custom changes, but... You're
  |> Ubisoft! :)  You're a big client for them, bragging
  |> rights, you know?  
  |> Having it written by a 3D user who knows production
  |> issues is a HUGE plus in my book.  It explains why
  |> it's so streamlined saving me a lot of time and
  |> energy.  

First of all a software gets better if there is a lot of user feedback. That's much more important than the developer. (thanks guys)
Most of the features are requested by companies.
But to use our own product in productions helps a lot. As I have often been a render wrangler for different projects with different
3d/comp apps, I know lot of rendering problems in production. There are sometimes been small drawbacks in the workflow or in the
application, which an artist would never see or better would never think about changing something. Sometimes it is even bug, but for
the artist it is just a behavior of the application.

Oh, and about the bigger companies. Sometimes the same on my site. I often implement features, which are useful for the production
pipeline, no matter which company requests it. But there are some parts of Rrender, which would never be there if a bigger customer
(100-250 machines) would not have requested it. 

Just wanted to show some aspects from the developer site.
Holger Schönberger 
technical director
The day has 24 hours, if that does not suffice, I will take the night 

 


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