Yeah, the whole workgroup thing pisses me off. That's one of the
inconsistent areas of XSI. If you have an invalid render path, it
still remains intact but is red to warn you that its invalid. You have
an invalid workgroup path.....BAM.....gone.....totally blank so when
you load your scene again, you're sure to get some really scary warning
or something. I know I put a request in awhile ago to get this
resolved, I hope its in the next release.
Kris
Sam Cuttriss wrote:
im consistently amazed at how responsive holger is,
any of our issues have been solved almost as fast as i can brew a cup
of coffee.
i personally cant imagine using any render management software without
the sequence checking tool he has implemented!
we have fusion, aftereffects, and xsi all merrily coexisting on our
farm
only limitations i have encountered is 750 pass/job limitation.
xsi permanently dropping the workgroup if it looses contact with the
server (xsi does this regardless of the rendering software used, still
it would be nice if RR overcame this)
and the graphical output leaves a little to be desired.
note: we are not using the latest build yet, so some of these may have
been overcome.
_sam
SAM CUTTRISS
3D
AFICIONADO
Alex Arce wrote:
On 7/28/06, Schoenberger
<XSI(at)digidragon.de> wrote:
But: RRender still requires some application-specific development.
Like scene parser that will read all render settings from the file or a
workaround for the XSIBatch 5.1-x64 freeze bug until
Softimage fixed it.
Ouch, that one was not fun for us. We had to back up to 5.0 until the
5.11 release.
But, I have to point out that the one man development team that Holger
is, he hammered out workarounds for us on a moments notice to help us
get as far around the problem as possible until Soft released the bug
fix. And I'm sure we are just one of his small clients.
Alex Arce
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