Re: Image/texture map to drive position in Y

Date : Mon, 31 Jul 2006 11:16:43 +0100
To : XSI(at)Softimage.COM
From : "Alan Jones" <skyphyr(at)gmail.com>
Subject : Re: Image/texture map to drive position in Y
I can think of a horribly ugly way to do it - make a detailed nurbs
mesh - constrain your objects to the surface of the nurbs mesh, apply
a texture map and use it to drive a push op. You could also use
clusters on polies or some other things I'm sure.

Cheers,

Alan.

On 7/31/06, Sandy E. Sutherland <sandy(at)waterfrontstudios.co.za> wrote:




Hi all,

 A Little while ago there was a post about using a texturemap to drive the
position of a particular object - such as one of those pin image things -
yeah  - I forgot what they are called - the ones you puch your hand into and
it holds the shape as a bunch of pins - I know that someone posted something
along those lines recently, I have misplaced the mail, and not knowing what
the 'real' technique is called does not help with online searches!!
Anyone????  We want to use a texturemap projected over a bunch of objects to
set their positions in y for e.g.???

 Thanks

 Sandy

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