I can think of a horribly ugly way to do it - make a detailed nurbs
mesh - constrain your objects to the surface of the nurbs mesh, apply
a texture map and use it to drive a push op. You could also use
clusters on polies or some other things I'm sure.
Cheers,
Alan.
On 7/31/06, Sandy E. Sutherland <sandy(at)waterfrontstudios.co.za> wrote:
Hi all,
A Little while ago there was a post about using a texturemap to drive the
position of a particular object - such as one of those pin image things -
yeah - I forgot what they are called - the ones you puch your hand into and
it holds the shape as a bunch of pins - I know that someone posted something
along those lines recently, I have misplaced the mail, and not knowing what
the 'real' technique is called does not help with online searches!!
Anyone???? We want to use a texturemap projected over a bunch of objects to
set their positions in y for e.g.???
Thanks
Sandy
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