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Not so "horribly ugly" :-). Don't be a shame to use something without a single line of C++ Alan :-p
-- Guillaume Laforge freelance TD | cg Artist
On 7/31/06,
Alan Jones <skyphyr(at)gmail.com> wrote:
I can think of a horribly ugly way to do it - make a detailed nurbs mesh - constrain your objects to the surface of the nurbs mesh, apply a texture map and use it to drive a push op. You could also use clusters on polies or some other things I'm sure.
Cheers,
Alan.
On 7/31/06, Sandy E. Sutherland <sandy(at)waterfrontstudios.co.za> wrote: > > > > > Hi all, >
> A Little while ago there was a post about using a texturemap to drive the > position of a particular object - such as one of those pin image things - > yeah - I forgot what they are called - the ones you puch your hand into and
> it holds the shape as a bunch of pins - I know that someone posted something > along those lines recently, I have misplaced the mail, and not knowing what > the 'real' technique is called does not help with online searches!!
> Anyone???? We want to use a texturemap projected over a bunch of objects to > set their positions in y for e.g.??? > > Thanks > > Sandy > --- Unsubscribe? Mail
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