Re: Image/texture map to drive position in Y

Date : Mon, 31 Jul 2006 12:35:45 +0200
To : XSI(at)Softimage.COM
From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Subject : Re: Image/texture map to drive position in Y
Not so "horribly ugly" :-).
Don't be a shame to use something without a single line of C++ Alan :-p

--
Guillaume Laforge
freelance TD | cg Artist

On 7/31/06, Alan Jones <skyphyr(at)gmail.com> wrote:
I can think of a horribly ugly way to do it - make a detailed nurbs
mesh - constrain your objects to the surface of the nurbs mesh, apply
a texture map and use it to drive a push op. You could also use
clusters on polies or some other things I'm sure.

Cheers,

Alan.

On 7/31/06, Sandy E. Sutherland <sandy(at)waterfrontstudios.co.za> wrote:
>
>
>
>
> Hi all,
>
>  A Little while ago there was a post about using a texturemap to drive the
> position of a particular object - such as one of those pin image things -
> yeah  - I forgot what they are called - the ones you puch your hand into and
> it holds the shape as a bunch of pins - I know that someone posted something
> along those lines recently, I have misplaced the mail, and not knowing what
> the 'real' technique is called does not help with online searches!!
> Anyone????  We want to use a texturemap projected over a bunch of objects to
> set their positions in y for e.g.???
>
>  Thanks
>
>  Sandy
>
---
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