yep! framerate! DOH!!
On Mon, 2006-07-31 at 11:08 -0700, Greg Smith wrote:
> Okay I think I have narrowed it down, it wasn't my cache so to speak but
> the scripted op that I was using to apply the cache data to the hair
> object. Currently I have it interrogating the current frame value using
> the command
> curFrm = int(Application.ActiveProject.Properties('Play
> Control').Current.Value)
> Seems that the PlayControl doesn't evaluate properly in the scripted op!
> er
>
> however when I put a Log message in the scripted op to show the value of
> the current frame. On the frames I am having issues with, its returning
> the previous frame so for instance I scrub to frame 99 it logs 99, I
> scrub to frame 100 it returns 99, I scrub to 101 it returns 101. So its
> the Play Control giving me all this stress, and to think it was my
> caching script all this time. So with that being said. Is there a way to
> accurately return the value of the current frame
>
> So I created a new scene, added a null put a simple translation
> animation. added as scripted op that reads in the translation, and have
> the scripted op use the command above and then logmessage the result.
> Low and behold the frames that gave me issues in my cache scenes reared
> their ugly head on this scene. So I guess I am gonna have to find a
> better way to get the current frame, whether it be to drop scripted ops
> and use a self installed custom Op, or find a more accurate command to
> give me the current frame value. I wonder if it has to do with the
> framerate in the playback options?
>
> so far the culprit frames that don't work are:
> 15,25,30,39,50,59,60,61,69,78,87,100,109,118,120,121,122,129,138,147....
>
> On Mon, 2006-07-31 at 09:43 -0700, Greg Smith wrote:
> > I have an interesting little problem here, I am trying to create a point
> > caching tool that captures point position data from a cached syflex
> > simulated object and in turn apply it to a hair object. So far I have it
> > 'mostly' working. This it is the emphasis on 'mostly' that my question
> > arises. It seems at certain frames, the positional data is not properly
> > being captured. In fact, upon inspection. It looks as if the data is
> > that of the previous frame. To me my guess is that the script I run
> > captures the point data before the syflex cache has a chance to refresh.
> > I've tried to prevent that from happening by using a Refresh() or
> > SceneRefresh() command, but that doesn't seem to help me one bit.
> > Bugger! What even concerns me even more is that every time I run my
> > caching script. Its the same exact frames that the caching fails on.
> > I'm trying everything that I can possibly think of to ensure I am
> > getting the right data. Instead of using ActivePrimitive.Geometry, I am
> > using ActivePrimitive.GetGeometry(frame#) (using python) to get the data
> > from the right time frame. still no luck. So I am a bit stuck as what
> > would cause these hiccups. I imagine if I could access the data from the
> > syflex cache files, this wouldn't be much of a problem. Grrr.
> >
> > oh well, I will continue to test the stress factors of my hair roots!
> >
> > Greg
> >
> >
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> > unsubscribe xsi
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi