I have a rather elaborate camera move ( cam+interest ), flying through a
scene. It has Translate, and Rotation ( due to interest ) and some
roll on the constraint.
I have since exported it out as an FBX, and re-imported it back into XSI
and it doesn't line up.
So I've done a host of things to debug..
Plotted the animation - same result.
Constrained a new object to the camera and plotted that - hooked new cam
back up -- still off
The problem seems that the "tangents" of the fcurves aren't being
plotted correctly, although, they appear correct be BEFORE I export.
So I suspect something in the FBX exporter, is screwing me.
Anyone have any experience with this? I'm just trying to get my camera
into Maya.. and the fact it's a chore is extremely annoying.
Especially, since I can't get XSI to give me good FBX data.
I'm investigating Collada now.. Just wanted to see if anyone had any
heads up.
thanks,
jeff.
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