RE: urgent animation keyed question

Date : Tue, 1 Aug 2006 10:40:40 +0100
To : <XSI(at)Softimage.COM>
From : "Olly Nash" <ollynash(at)funktiondesign.tv>
Subject : RE: urgent animation keyed question
Ahhh, pesky lil critters! Glad it's sorted.  Have fun : )

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Pete Edmunds
Sent: 01 August 2006 10:31
To: XSI(at)Softimage.COM
Subject: Re: urgent animation keyed question

ah found it for some reason the clips were all offset by -49 frames? so 
in the offset i changed the offset to -49
it worked

Pete Edmunds wrote:
> the curve is set to cycle and in the fcurve editor i can see the 
> curves cycling  before and after the keys, i've even dragged the keys 
> to start at frame yet yet the animation still starts at 50.
> i can send you a model of the lattice it may make it easier to figure 
> out.
>
> Olly Nash wrote:
>> Hi Pete,
>>
>> Open an explorer for the heart object and you'll see a 'lattice' 
>> property.
>> Open that up and a key frame may have been set on the 'mute' parameter. 
>> If it's not that then the shape animation cycle for the lattice probably
>> doesn't start until frame 50, so you'll just need to drag the FCurves to
>> start at frame 1.  If this makes the animation short, check 
>> Curves->Cycle in
>> Animation Editor.
>> The shape animation will have either been done through Shape->Shape 
>> Manager
>> or through the Animation Mixer (ALT+0).  Either way you'll still have 
>> to go
>> into Anim Editor to tweak curves.
>>
>>   Olly : )
>>
>> -----Original Message-----
>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On 
>> Behalf Of
>> Pete Edmunds
>> Sent: 01 August 2006 09:57
>> To: XSI(at)Softimage.COM
>> Subject: urgent animation keyed question
>>
>> i have a model of a heart that is beating. this is done with a 
>> lattice using 3 set shapes and mixing between them
>> i have a problem in that i didnt setup the animation. it seems the 
>> lattice has been muted for the 1st 50 frames so it doesnt begin 
>> beating until frame 50. i cant find how to un mute this animation so 
>> it starts from frame one. can anyone help
>>
>>   
>

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