Re: OT? : Mray 3.5 features

Date : Tue, 1 Aug 2006 17:39:22 +0100
To : XSI(at)Softimage.COM
From : "Alan Jones" <skyphyr(at)gmail.com>
Subject : Re: OT? : Mray 3.5 features
Hi Luc-Eric,

Seeing they're using a geometry shader now does that mean you're
working on view dependent tesselation of XSI's sub-division surfaces
for us? ;-) (don't you hate people - every time you put in one feature
they ask for another based off it)

Cheers,

Alan.

On 8/1/06, Luc-Eric Rousseau <lucer(at)softimage.com> wrote:



no, partitions and overrides are not on the mental images side. it's something about name resolution issue that prevents overrides on clusters There isn't necessarily anything in 3.5 that jumps out to me as immediately fixing a problem for XSI. As you know the XSI SubDs are implemented with a geometry shader and are quite performance- and memory-optimized in XSI 5.0. SubDs implementations have different features and results, and a software should still have a non-MR-dependant subdiv to use it in other places such as simulation and opengl. The modeling+rendering team is continuing to track and investigate the various MR technologies and see how we can leverage them in the future, as well as looking into the cluster material override issue.


-----Original Message----- From: kim aldis

 Are clusters in partitions dependant upon mental ray? I wouldn't have
 thought so.

 From: Sam Cuttriss

 Per-face data have been introduced for polygonal geometric objects.
Per-face
 data make it possible to attach arbitrary floating point data to the
 primitives. An object may also contain per-primitive data information to
 identify the data attached to the primitives.

 will this feature enable clusters to be put in partitions?
 just a thought
 _sam






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