Hi Luc-Eric,
Seeing they're using a geometry shader now does that mean you're
working on view dependent tesselation of XSI's sub-division surfaces
for us? ;-) (don't you hate people - every time you put in one feature
they ask for another based off it)
Cheers,
Alan.
On 8/1/06, Luc-Eric Rousseau <lucer(at)softimage.com> wrote:
no, partitions and overrides are not on the mental images side.
it's something about name resolution issue that prevents overrides on
clusters
There isn't necessarily anything in 3.5 that jumps out to me as immediately
fixing a problem for XSI. As you know the XSI SubDs are implemented with
a geometry shader and are quite performance- and memory-optimized in XSI
5.0.
SubDs implementations have different features and results, and a software
should still have a non-MR-dependant subdiv to use it in other places
such as simulation and opengl. The modeling+rendering team is continuing
to
track and investigate the various MR technologies and see how we can
leverage them in the future, as well as looking into the cluster material
override issue.
-----Original Message-----
From: kim aldis
Are clusters in partitions dependant upon mental ray? I wouldn't have
thought so.
From: Sam Cuttriss
Per-face data have been introduced for polygonal geometric objects.
Per-face
data make it possible to attach arbitrary floating point data to the
primitives. An object may also contain per-primitive data information to
identify the data attached to the primitives.
will this feature enable clusters to be put in partitions?
just a thought
_sam
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