Re: [syflex SDK] Has anyone used it?

Date : Wed, 02 Aug 2006 18:18:38 +1000
To : XSI(at)Softimage.COM
From : Eoin Murphy <eoinm(at)al.com.au>
Subject : Re: [syflex SDK] Has anyone used it?
Hi Greg,
while it's true that the Syflex SDK is a bit limited, you can do quite a bit with it if you're inventive, and as it's inside the XSI operator API, you have access to anything else in the scene graph which is connected to your op.
There are basically 2 callbacks - compute() and constrain(), each which get called everytime the simulation is recomputed (which can be several times per frame)
Compute will allow you to set the force/position/mass etc of individual particles, and changing any given particle will update the entire sim, meaning that small changes can result in huge changes to the sim...so be careful... Compute will actually pin points to a given position, which is good if you want points to be tightly constrained to other points. There is no access to anything else as far as I know.
You can write to me off the list if you need any help.

Eoin

Greg Smith wrote:
I was wondering if any of you guys out there had much experience with
the Syflex SDK for XSI. I am just starting to look at it, and while my
scripting abilities are fairly well, my programming skills are still
rough around the corners. However I'd still like to see if I can get my
hands dirty with some syflex operators. 
My only major concern is that their SDK doesn't seem to be that
extensive, and while yeah its nice to see how you would make a force
that allow your cloth object to go less than a fixed number on a
particular axis, that doesn't help me with designing an op where I would
like the cloth to interact with another deforming object or the Position
data of that deforming object. 

What I want to do is have a object act as a goal or target shape for the
cloth object, so that when there are no crazy forces influencing the
syflex object, it will try to retain that shape.

Just curious if anyone might know something or can point me to the right
direction.

Greg

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