RE: News from the users group

Date : Wed, 2 Aug 2006 11:50:45 +0200
To : <XSI(at)Softimage.COM>
From : "Sandy E. Sutherland" <sandy(at)waterfrontstudios.co.za>
Subject : RE: News from the users group
Octane - OCTANE - O C T A N E - foresooth - that is seriously hitech - we used to drool at getting an Octane - used to be on Indigo2 and O2!!!!

S.


-----Original Message-----
From: owner-xsi(at)Softimage.COM on behalf of Kris Rivel
Sent: Wed 8/2/2006 7:11 AM
To: XSI(at)Softimage.COM
Subject: News from the users group
 
Ah well, it looks like I may be the first to post some info.  Mind you 
I'm a bit drunk right now as I just got back from the party but here ya go:

The event kicked off with Mark showing us some really cool stuff in 
something called, "Softimage 3d".  They ran it on this mysterious "SGI 
Octane".....lol....actually I'm being serious.  They did this funny 
flashback thing and played around a bit with SI3D on an old Octane to 
remind us all how how much we loved the stuff.  It is pretty amazing to 
compare SI3D's 60,000 polygon limit to XSI's millions of polygons.

A couple very funny pictures of Kim Aldis, Greg Punchatz and Steve Caron 
were put on display.  I sure hope the pop up again and someone could 
provide a link....they were very amusing.

Some cool demos by the Factor 5 guys and some Face Robot using the data 
from the new Contour motion capture system by Mova.

Finally, a sneak peak at some TECH PREVIEW stuff showing:

Shaderballs - yep, you heard it hear...shaderballs.  They are displayed 
in a separate window or in each node in your render tree to show you the 
result of your tree up to that point.  Your default shader ball however 
can be whatever geometry you might want it to be.

Animation Layering - You can have multiple "layers" of animation.  So 
you have some fcurves or clips driving a character.  You then can switch 
to another "layer" to add more fcurves or clips.  The result is an 
offset animation which you can tweak by going back and fourth through 
the layers....looks pretty cool.

Render Region - A couple cool things to the render region.  You can have 
multiple render regions open.  You can also save regions like you would 
save a view port view and toggle back and fourth to "compare" your 
current region with a saved one.  No more "print screen" and bringing it 
into Photoshop.

Anyway, thats it for now.  Hope I don't get in trouble for that but oh 
well.  I'm a bit toasted at the moment and I figure it was shown to the 
public so what the hell  :-)


Kris


Scott C. Lange wrote:
>
> Hi peeps,
>
> I just wanted to reiterate Sascha's request for posting news from the 
> users group meeting tonight. It would be greatly appreciated.
>
> Thank you and wishing I could go,
>
> Scott
>

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