Is that the best you can do?
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of VR XSI Forces
> Sent: 02 August 2006 14:11
> To: XSI(at)Softimage.COM
> Subject: RE: News from the users group
>
> O.K. ... let's go really old school: Personal Iris with 2.51
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of adrian
> Sent: Wednesday, August 02, 2006 12:37 PM
> To: XSI(at)Softimage.COM
> Subject: Re: News from the users group
>
> ahhhh the indigo2 Extreme.....
>
> brings a tear to the eye.....
>
> a
>
> Adrian Wyer
> Fluid Pictures
> 33 Glasshouse Street
> London
> W1B 5DG
> ----- Original Message -----
> From: "Sandy E. Sutherland" <sandy(at)waterfrontstudios.co.za>
> To: <XSI(at)Softimage.COM>
> Sent: Wednesday, August 02, 2006 10:50 AM
> Subject: RE: News from the users group
>
>
>
> Octane - OCTANE - O C T A N E - foresooth - that is seriously hitech -
> we used to drool at getting an Octane - used to be on Indigo2 and
> O2!!!!
>
> S.
>
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM on behalf of Kris Rivel
> Sent: Wed 8/2/2006 7:11 AM
> To: XSI(at)Softimage.COM
> Subject: News from the users group
>
> Ah well, it looks like I may be the first to post some info. Mind you
> I'm a bit drunk right now as I just got back from the party but here ya
> go:
>
> The event kicked off with Mark showing us some really cool stuff in
> something called, "Softimage 3d". They ran it on this mysterious "SGI
> Octane".....lol....actually I'm being serious. They did this funny
> flashback thing and played around a bit with SI3D on an old Octane to
> remind us all how how much we loved the stuff. It is pretty amazing to
> compare SI3D's 60,000 polygon limit to XSI's millions of polygons.
>
> A couple very funny pictures of Kim Aldis, Greg Punchatz and Steve
> Caron were put on display. I sure hope the pop up again and someone
> could provide a link....they were very amusing.
>
> Some cool demos by the Factor 5 guys and some Face Robot using the data
> from the new Contour motion capture system by Mova.
>
> Finally, a sneak peak at some TECH PREVIEW stuff showing:
>
> Shaderballs - yep, you heard it hear...shaderballs. They are displayed
> in a separate window or in each node in your render tree to show you
> the result of your tree up to that point. Your default shader ball
> however can be whatever geometry you might want it to be.
>
> Animation Layering - You can have multiple "layers" of animation. So
> you have some fcurves or clips driving a character. You then can
> switch to another "layer" to add more fcurves or clips. The result is
> an offset animation which you can tweak by going back and fourth
> through the layers....looks pretty cool.
>
> Render Region - A couple cool things to the render region. You can
> have multiple render regions open. You can also save regions like you
> would save a view port view and toggle back and fourth to "compare"
> your current region with a saved one. No more "print screen" and
> bringing it into Photoshop.
>
> Anyway, thats it for now. Hope I don't get in trouble for that but oh
> well. I'm a bit toasted at the moment and I figure it was shown to the
> public so what the hell :-)
>
>
> Kris
>
>
> Scott C. Lange wrote:
> >
> > Hi peeps,
> >
> > I just wanted to reiterate Sascha's request for posting news from the
> > users group meeting tonight. It would be greatly appreciated.
> >
> > Thank you and wishing I could go,
> >
> > Scott
> >
>
>
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