No word on version number or release date. I would guess sometime later
this year since they did show it to the public. I think because of that
they are obligated to get it out this or next quarter. One more thing I
forgot to mention. They had a 16million triangle rigged and animated
character interacting quite smoothly......and on a 32 bit system. So
obviously there's some massive improvement to how you can interact with
complex meshes. I think the Autodesk guys were showing a 15 million
triangle "static" character....no interaction :-)
Kris
Sascha Robitzki wrote:
That are pretty cool features! Any information about the version
number and the release date?
Kris Rivel wrote:
Ah well, it looks like I may be the first to post some info. Mind you
I'm a bit drunk right now as I just got back from the party but here
ya go:
The event kicked off with Mark showing us some really cool stuff in
something called, "Softimage 3d". They ran it on this mysterious "SGI
Octane".....lol....actually I'm being serious. They did this funny
flashback thing and played around a bit with SI3D on an old Octane to
remind us all how how much we loved the stuff. It is pretty amazing
to compare SI3D's 60,000 polygon limit to XSI's millions of polygons.
A couple very funny pictures of Kim Aldis, Greg Punchatz and Steve
Caron were put on display. I sure hope the pop up again and someone
could provide a link....they were very amusing.
Some cool demos by the Factor 5 guys and some Face Robot using the
data from the new Contour motion capture system by Mova.
Finally, a sneak peak at some TECH PREVIEW stuff showing:
Shaderballs - yep, you heard it hear...shaderballs. They are
displayed in a separate window or in each node in your render tree to
show you the result of your tree up to that point. Your default
shader ball however can be whatever geometry you might want it to be.
Animation Layering - You can have multiple "layers" of animation. So
you have some fcurves or clips driving a character. You then can
switch to another "layer" to add more fcurves or clips. The result is
an offset animation which you can tweak by going back and fourth
through the layers....looks pretty cool.
Render Region - A couple cool things to the render region. You can
have multiple render regions open. You can also save regions like you
would save a view port view and toggle back and fourth to "compare"
your current region with a saved one. No more "print screen" and
bringing it into Photoshop.
Anyway, thats it for now. Hope I don't get in trouble for that but oh
well. I'm a bit toasted at the moment and I figure it was shown to
the public so what the hell :-)
Kris
Scott C. Lange wrote:
Hi peeps,
I just wanted to reiterate Sascha’s request for posting news from
the users group meeting tonight. It would be greatly appreciated.
Thank you and wishing I could go,
Scott
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