Thank you Kris, that sounds really exciting!
Kris Rivel wrote:
Shaderballs
Animation Layering - You can have multiple "layers" of animation. So
you have some fcurves or clips driving a character. You then can
switch to another "layer" to add more fcurves or clips. The result is
an offset animation which you can tweak by going back and fourth
through the layers....looks pretty cool.
Render Region - A couple cool things to the render region. You can
have multiple render regions open. You can also save regions like you
would save a view port view and toggle back and fourth to "compare"
your current region with a saved one. No more "print screen" and
bringing it into Photoshop.
Anyway, thats it for now. Hope I don't get in trouble for that but oh
well. I'm a bit toasted at the moment and I figure it was shown to
the public so what the hell :-)
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Michal Doniec
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