We've actually just bought one of these!
________________________________
From: owner-xsi(at)Softimage.COM on behalf of Alan Jones
Sent: Wed 8/2/2006 4:13 PM
To: XSI(at)Softimage.COM
Subject: Re: News from the users group
I got me a renderfarm ;-) http://www.sjacps.edu.hk/pix/life_eca/abacus_class.JPG
On 8/2/06, VR XSI Forces <forum(at)virtualrepublic.org> wrote:
> http://www.sammler.com/images2/abakus.jpg
>
> This in combination with some color pencils must be the mother of all
> raytracing.
>
> Pres
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> kim aldis
> Sent: Wednesday, August 02, 2006 4:42 PM
> To: XSI(at)Softimage.COM
> Subject: RE: News from the users group
>
> Yeah, I'd feed cheeky gits in one end and something useful came out the
> other.
>
>
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> > Behalf Of adrian
> > Sent: 02 August 2006 15:16
> > To: XSI(at)Softimage.COM
> > Subject: Re: News from the users group
> >
> > i think kim's machine was more like this
> > http://www.let.leidenuniv.nl/history/ivh/babbage.gif
> >
> > Adrian Wyer
> > Fluid Pictures
> > 33 Glasshouse Street
> > London
> > W1B 5DG
> > ----- Original Message -----
> > From: "Juan Brockhaus" <Juan(at)glassworks.co.uk>
> > To: <XSI(at)Softimage.COM>
> > Sent: Wednesday, August 02, 2006 2:56 PM
> > Subject: RE: News from the users group
> >
> >
> > > Giga CAD+ on the Commodore 64
> > >
> > > http://www.lemon64.com/museum/view.php?id=289&genre=manualmisc
> > >
> > > Juan
> > >
> > >
> > >
> > > -----Original Message-----
> > > From: Sandy E. Sutherland [mailto:sandy(at)waterfrontstudios.co.za]
> > > Sent: 02 August 2006 14:42
> > > To: XSI(at)Softimage.COM
> > > Subject: RE: News from the users group
> > >
> > >
> > > Er.....which one - I bet you had the 4D 35 GT?????? He he - how
> > > about
> > a 4D
> > > 25 and before that - SIGH - the Amiga, running Sculpt Animate and
> > such -
> > > remember the graph paper to plot vertices!
> > >
> > > Jeez - making me feel old here!!!
> > >
> > > S.
> > >
> > >
> > >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM on behalf of VR XSI Forces
> > > Sent: Wed 8/2/2006 3:10 PM
> > > To: XSI(at)Softimage.COM
> > > Subject: RE: News from the users group
> > >
> > > O.K. ... let's go really old school: Personal Iris with 2.51
> > >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> > Behalf
> > > Of
> > > adrian
> > > Sent: Wednesday, August 02, 2006 12:37 PM
> > > To: XSI(at)Softimage.COM
> > > Subject: Re: News from the users group
> > >
> > > ahhhh the indigo2 Extreme.....
> > >
> > > brings a tear to the eye.....
> > >
> > > a
> > >
> > > Adrian Wyer
> > > Fluid Pictures
> > > 33 Glasshouse Street
> > > London
> > > W1B 5DG
> > > ----- Original Message -----
> > > From: "Sandy E. Sutherland" <sandy(at)waterfrontstudios.co.za>
> > > To: <XSI(at)Softimage.COM>
> > > Sent: Wednesday, August 02, 2006 10:50 AM
> > > Subject: RE: News from the users group
> > >
> > >
> > >
> > > Octane - OCTANE - O C T A N E - foresooth - that is seriously hitech
> > - we
> > > used to drool at getting an Octane - used to be on Indigo2 and O2!!!!
> > >
> > > S.
> > >
> > >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM on behalf of Kris Rivel
> > > Sent: Wed 8/2/2006 7:11 AM
> > > To: XSI(at)Softimage.COM
> > > Subject: News from the users group
> > >
> > > Ah well, it looks like I may be the first to post some info. Mind
> > you
> > > I'm a bit drunk right now as I just got back from the party but here
> > ya
> > > go:
> > >
> > > The event kicked off with Mark showing us some really cool stuff in
> > > something called, "Softimage 3d". They ran it on this mysterious
> > "SGI
> > > Octane".....lol....actually I'm being serious. They did this funny
> > > flashback thing and played around a bit with SI3D on an old Octane
> > > to remind us all how how much we loved the stuff. It is pretty
> > > amazing
> > to
> > > compare SI3D's 60,000 polygon limit to XSI's millions of polygons.
> > >
> > > A couple very funny pictures of Kim Aldis, Greg Punchatz and Steve
> > Caron
> > > were put on display. I sure hope the pop up again and someone could
> > > provide a link....they were very amusing.
> > >
> > > Some cool demos by the Factor 5 guys and some Face Robot using the
> > data
> > > from the new Contour motion capture system by Mova.
> > >
> > > Finally, a sneak peak at some TECH PREVIEW stuff showing:
> > >
> > > Shaderballs - yep, you heard it hear...shaderballs. They are
> > displayed
> > > in a separate window or in each node in your render tree to show you
> > the
> > > result of your tree up to that point. Your default shader ball
> > however
> > > can be whatever geometry you might want it to be.
> > >
> > > Animation Layering - You can have multiple "layers" of animation.
> > > So you have some fcurves or clips driving a character. You then can
> > switch
> > > to another "layer" to add more fcurves or clips. The result is an
> > > offset animation which you can tweak by going back and fourth
> > > through the layers....looks pretty cool.
> > >
> > > Render Region - A couple cool things to the render region. You can
> > have
> > > multiple render regions open. You can also save regions like you
> > would
> > > save a view port view and toggle back and fourth to "compare" your
> > > current region with a saved one. No more "print screen" and
> > > bringing
> > it
> > > into Photoshop.
> > >
> > > Anyway, thats it for now. Hope I don't get in trouble for that but
> > oh
> > > well. I'm a bit toasted at the moment and I figure it was shown to
> > the
> > > public so what the hell :-)
> > >
> > >
> > > Kris
> > >
> > >
> > > Scott C. Lange wrote:
> > >>
> > >> Hi peeps,
> > >>
> > >> I just wanted to reiterate Sascha's request for posting news from
> > the
> > >> users group meeting tonight. It would be greatly appreciated.
> > >>
> > >> Thank you and wishing I could go,
> > >>
> > >> Scott
> > >>
> > >
> > >
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