Re: My compiled plugin only runs in the computer that I compiled

Date : Wed, 2 Aug 2006 11:06:48 -0700
To : XSI(at)Softimage.COM
From : Anthony Rossano <anthor(at)mesmer.com>
Subject : Re: My compiled plugin only runs in the computer that I compiled
Hello, 
Yes, this is a pain in the butt. Even if you have compiled with debug 
off, if you are using a visual studio version with .Net framework, and 
if your .Net framework updated itself, it's probably (certainly) 
linking against msvcrt8.dll 
which is not included as a standard part of the OS distribution on ANY 
version of windows (except Vista).
So - bottom line - if you compile with  current .NET framework, when 
you distribute your shader you also must distribute the msvcrt8.dll and 
give instructions on where to put it (I can't remember now..) 
The easier solution is to find an old copy of MS Visual C 6.0 I think, 
and compile with that. 
That's my opinion - I could be wrong or behind the times  on this 
advice. 
Best o luck - 
ATR



On Wed, 2 Aug 2006 19:15:14 +0200, Agedito wrote:
> Hello everybody
> 
>  
> 
> I made an c++ script usinf de scripted operador wizard, it's runs perfectly
> but if I install it in another computer, don't load. 
> Why?
> 
>  
> 
> I try with a empty plugin and with the SDK examples and the same problem
> happens
> 
> P.D: I use Visual Studio 2005 and 2003
> 
>  
> 
> Thanks in advanced
> 
>  
> 
---
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