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If you use some camera dependant shaders to mix your images ( like an incidence node ) you must set the view to "Scene Camera" in the Advanced tab of the render map PPP.
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Guillaume Laforge freelance TD | cg Artist
On 8/2/06, Daniel Jahnel <xsi-list(at)gmx.de> wrote:
hi all
i'm having trouble with rendermapping, just renders black... its a nurbs object on which through a mixer severeal images through several different cameras ar mapped onto, then i wanna rendermap tou through a uv-projection...only black appeaers. any ideas? anybody? tryed the same setup on a simple sphere, exactly same setup and it renders fine...no clue. thanks..
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