Kris and Bernard, thanks for the info.
Some exciting new features, indeed.
Were any enhancements to the particles system (node based) and particle
shaders mentioned at all?
With regards to the animation and layers, does one have to still export
actions or has the NLA become more scene-based? Can this layering be applied
to deformations to get non-additive deformation blending?
Thanks
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Bernard Lebel
Sent: Wednesday, August 02, 2006 10:52 AM
To: XSI(at)Softimage.COM
Subject: Re: XSI user group meeting Boston
I was forgetting some stuff:
Shader balls! You can now have multiple shader balls, including previews in
the render tree node itself!
Multiple render regions, in all viewports.
Region comparison: you can comparison "before-after" region renderings.
Animation layering: yes, you can now stack layers of animation in the Mixer.
Animation re-purposing: there are now tools to retarget animatiion. It
works, I think, with operators, and support animation layering already
mentioned.
Cheers
Bernard
On 8/2/06, Bernard Lebel <3dbernard(at)gmail.com> wrote:
> It seems the playback button problem has been fixed. Chinny played
> back in wireframe and shaded mode a scene with 6 super-mega-hires
> characters, and it was "almost" realtime. Impressive.
> Also, he demonstrated interactive manipulation of rig controls of a
> 16M triangles (raw triangles, the mesh was so dense it was a solid
> block of black).
>
> Also there was a little demo of Contour, a facial motion capture
> device that doesn't need markers. Instead, the subject's face is
> painted with a somewhat invisible fluorescent paint, and two shots of
> the face are separately taken, one with the normal face, the other is
> the painted fluorescent paint. Tracking data can then be extracted
> from those shots and remapped onto 3D geometry. Michael Isner shown a
> use of this with FaceRobot (as well as other things regarding
> character creation pipelines).
>
>
> Cheers
> Bernard
>
>
>
> On 8/2/06, James A Coletta <James_A_Coletta(at)raytheon.com> wrote:
> >
> > Usergroup meeting
> >
> > The Shader Balls are back, you can do multiple render regions in all
> > windows at the same time and animation layers have been implemented.
> >
> > They also did a very funny demo of the old SI3D on an sgi octane.
> >
> > Exhibit floor
> >
> > Big Softimage booth with hands on training from Digital-Toutors.
> >
> > No major focusing on Maya, in the Autodesk booth.
> >
> > Jim
>
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