Bah Humbug - Crimson indeed..............
S.
-----Original Message-----
From: owner-xsi(at)Softimage.COM on behalf of Eric Lampi
Sent: Thu 8/3/2006 2:54 PM
To: XSI(at)Softimage.COM
Subject: Re: News from the users group
You all haven't lived until you've worked on a Crimson
:).
(in the voice of Grandpa Simpson)
Bah, you kids and your fancy computers! Why in my
day, we had one pixel, and we could make it turn on,
or off, but only after banging in the code with a rock
on a metal plate in binary... There was no saving
either, and it took a year and a half to render one
flash. If you messed it up, the boss would cut you in
two with a stone hand-axe and feed you too the
prehistoric, man-eating marmosets!
Get off my lawn!
E
--- adrian <adrian.wyer(at)fluid-pictures.com> wrote:
> ahhhh the indigo2 Extreme.....
>
> brings a tear to the eye.....
>
> a
>
> Adrian Wyer
> Fluid Pictures
> 33 Glasshouse Street
> London
> W1B 5DG
> ----- Original Message -----
> From: "Sandy E. Sutherland"
> <sandy(at)waterfrontstudios.co.za>
> To: <XSI(at)Softimage.COM>
> Sent: Wednesday, August 02, 2006 10:50 AM
> Subject: RE: News from the users group
>
>
>
> Octane - OCTANE - O C T A N E - foresooth - that is
> seriously hitech - we
> used to drool at getting an Octane - used to be on
> Indigo2 and O2!!!!
>
> S.
>
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM on behalf of Kris
> Rivel
> Sent: Wed 8/2/2006 7:11 AM
> To: XSI(at)Softimage.COM
> Subject: News from the users group
>
> Ah well, it looks like I may be the first to post
> some info. Mind you
> I'm a bit drunk right now as I just got back from
> the party but here ya go:
>
> The event kicked off with Mark showing us some
> really cool stuff in
> something called, "Softimage 3d". They ran it on
> this mysterious "SGI
> Octane".....lol....actually I'm being serious. They
> did this funny
> flashback thing and played around a bit with SI3D on
> an old Octane to
> remind us all how how much we loved the stuff. It
> is pretty amazing to
> compare SI3D's 60,000 polygon limit to XSI's
> millions of polygons.
>
> A couple very funny pictures of Kim Aldis, Greg
> Punchatz and Steve Caron
> were put on display. I sure hope the pop up again
> and someone could
> provide a link....they were very amusing.
>
> Some cool demos by the Factor 5 guys and some Face
> Robot using the data
> from the new Contour motion capture system by Mova.
>
> Finally, a sneak peak at some TECH PREVIEW stuff
> showing:
>
> Shaderballs - yep, you heard it hear...shaderballs.
> They are displayed
> in a separate window or in each node in your render
> tree to show you the
> result of your tree up to that point. Your default
> shader ball however
> can be whatever geometry you might want it to be.
>
> Animation Layering - You can have multiple "layers"
> of animation. So
> you have some fcurves or clips driving a character.
> You then can switch
> to another "layer" to add more fcurves or clips.
> The result is an
> offset animation which you can tweak by going back
> and fourth through
> the layers....looks pretty cool.
>
> Render Region - A couple cool things to the render
> region. You can have
> multiple render regions open. You can also save
> regions like you would
> save a view port view and toggle back and fourth to
> "compare" your
> current region with a saved one. No more "print
> screen" and bringing it
> into Photoshop.
>
> Anyway, thats it for now. Hope I don't get in
> trouble for that but oh
> well. I'm a bit toasted at the moment and I figure
> it was shown to the
> public so what the hell :-)
>
>
> Kris
>
>
> Scott C. Lange wrote:
> >
> > Hi peeps,
> >
> > I just wanted to reiterate Sascha's request for
> posting news from the
> > users group meeting tonight. It would be greatly
> appreciated.
> >
> > Thank you and wishing I could go,
> >
> > Scott
> >
>
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the
> following text in body:
> unsubscribe xsi
>
Freelance 3-D Animator, F/X Artist
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
<<winmail.dat>>