Crimson, hah!
Anyone remember the big, grey steel boxes on furniture castors?
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Eric Lampi
> Sent: 03 August 2006 13:54
> To: XSI(at)Softimage.COM
> Subject: Re: News from the users group
>
> You all haven't lived until you've worked on a Crimson :).
>
> (in the voice of Grandpa Simpson)
>
> Bah, you kids and your fancy computers! Why in my day, we had one
> pixel, and we could make it turn on, or off, but only after banging in
> the code with a rock on a metal plate in binary... There was no saving
> either, and it took a year and a half to render one flash. If you
> messed it up, the boss would cut you in two with a stone hand-axe and
> feed you too the prehistoric, man-eating marmosets!
>
> Get off my lawn!
>
> E
>
> --- adrian <adrian.wyer(at)fluid-pictures.com> wrote:
>
> > ahhhh the indigo2 Extreme.....
> >
> > brings a tear to the eye.....
> >
> > a
> >
> > Adrian Wyer
> > Fluid Pictures
> > 33 Glasshouse Street
> > London
> > W1B 5DG
> > ----- Original Message -----
> > From: "Sandy E. Sutherland"
> > <sandy(at)waterfrontstudios.co.za>
> > To: <XSI(at)Softimage.COM>
> > Sent: Wednesday, August 02, 2006 10:50 AM
> > Subject: RE: News from the users group
> >
> >
> >
> > Octane - OCTANE - O C T A N E - foresooth - that is seriously hitech
> -
> > we used to drool at getting an Octane - used to be on
> > Indigo2 and O2!!!!
> >
> > S.
> >
> >
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM on behalf of Kris Rivel
> > Sent: Wed 8/2/2006 7:11 AM
> > To: XSI(at)Softimage.COM
> > Subject: News from the users group
> >
> > Ah well, it looks like I may be the first to post some info. Mind
> you
> > I'm a bit drunk right now as I just got back from the party but here
> > ya go:
> >
> > The event kicked off with Mark showing us some really cool stuff in
> > something called, "Softimage 3d". They ran it on this mysterious
> "SGI
> > Octane".....lol....actually I'm being serious. They did this funny
> > flashback thing and played around a bit with SI3D on an old Octane to
> > remind us all how how much we loved the stuff. It is pretty amazing
> > to compare SI3D's 60,000 polygon limit to XSI's millions of polygons.
> >
> > A couple very funny pictures of Kim Aldis, Greg Punchatz and Steve
> > Caron were put on display. I sure hope the pop up again and someone
> > could provide a link....they were very amusing.
> >
> > Some cool demos by the Factor 5 guys and some Face Robot using the
> > data from the new Contour motion capture system by Mova.
> >
> > Finally, a sneak peak at some TECH PREVIEW stuff
> > showing:
> >
> > Shaderballs - yep, you heard it hear...shaderballs.
> > They are displayed
> > in a separate window or in each node in your render tree to show you
> > the result of your tree up to that point. Your default shader ball
> > however can be whatever geometry you might want it to be.
> >
> > Animation Layering - You can have multiple "layers"
> > of animation. So
> > you have some fcurves or clips driving a character.
> > You then can switch
> > to another "layer" to add more fcurves or clips.
> > The result is an
> > offset animation which you can tweak by going back and fourth through
> > the layers....looks pretty cool.
> >
> > Render Region - A couple cool things to the render region. You can
> > have multiple render regions open. You can also save regions like
> you
> > would save a view port view and toggle back and fourth to "compare"
> > your current region with a saved one. No more "print screen" and
> > bringing it into Photoshop.
> >
> > Anyway, thats it for now. Hope I don't get in trouble for that but
> oh
> > well. I'm a bit toasted at the moment and I figure it was shown to
> > the public so what the hell :-)
> >
> >
> > Kris
> >
> >
> > Scott C. Lange wrote:
> > >
> > > Hi peeps,
> > >
> > > I just wanted to reiterate Sascha's request for
> > posting news from the
> > > users group meeting tonight. It would be greatly
> > appreciated.
> > >
> > > Thank you and wishing I could go,
> > >
> > > Scott
> > >
> >
> >
> > ---
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> > body:
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> >
>
>
> Freelance 3-D Animator, F/X Artist
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