RE: News from the users group
| Date : Thu, 3 Aug 2006 15:47:14 +0200 |
| To : "Alastair Hearsum" <xsi(at)Softimage.COM> |
| From : "Harry Bardak" <hb_xsimailinglist(at)hotmail.com> |
| Subject : RE: News from the users group |
Harry Bardak
TD / Compositor.
Http://perso.wanadoo.fr/harry.bardak/
+33 6 76 63 35 54
+44 781 661 4147
> From: AlastairH(at)glassworks.co.uk
> To: XSI(at)Softimage.COM
> Subject: RE: News from the users group
> Date: Thu, 3 Aug 2006 14:43:03 +0100
>
> I've yet to experience those. I come from the future. In my day computers
> were much better than they are now.
>
> -----Original Message-----
> From: kim aldis [mailto:kim(at)aldis.org.uk]
> Sent: 03 August 2006 14:27
> To: XSI(at)Softimage.COM
> Subject: RE: News from the users group
>
>
> Crimson, hah!
>
> Anyone remember the big, grey steel boxes on furniture castors?
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> > Behalf Of Eric Lampi
> > Sent: 03 August 2006 13:54
> > To: XSI(at)Softimage.COM
> > Subject: Re: News from the users group
> >
> > You all haven't lived until you've worked on a Crimson :).
> >
> > (in the voice of Grandpa Simpson)
> >
> > Bah, you kids and your fancy computers! Why in my day, we had one
> > pixel, and we could make it turn on, or off, but only after banging in
> > the code with a rock on a metal plate in binary... There was no saving
> > either, and it took a year and a half to render one flash. If you
> > messed it up, the boss would cut you in two with a stone hand-axe and
> > feed you too the prehistoric, man-eating marmosets!
> >
> > Get off my lawn!
> >
> > E
> >
> > --- adrian <adrian.wyer(at)fluid-pictures.com> wrote:
> >
> > > ahhhh the indigo2 Extreme.....
> > >
> > > brings a tear to the eye.....
> > >
> > > a
> > >
> > > Adrian Wyer
> > > Fluid Pictures
> > > 33 Glasshouse Street
> > > London
> > > W1B 5DG
> > > ----- Original Message -----
> > > From: "Sandy E. Sutherland"
> > > <sandy(at)waterfrontstudios.co.za>
> > > To: <XSI(at)Softimage.COM>
> > > Sent: Wednesday, August 02, 2006 10:50 AM
> > > Subject: RE: News from the users group
> > >
> > >
> > >
> > > Octane - OCTANE - O C T A N E - foresooth - that is seriously hitech
> > -
> > > we used to drool at getting an Octane - used to be on
> > > Indigo2 and O2!!!!
> > >
> > > S.
> > >
> > >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM on behalf of Kris Rivel
> > > Sent: Wed 8/2/2006 7:11 AM
> > > To: XSI(at)Softimage.COM
> > > Subject: News from the users group
> > >
> > > Ah well, it looks like I may be the first to post some info. Mind
> > you
> > > I'm a bit drunk right now as I just got back from the party but here
> > > ya go:
> > >
> > > The event kicked off with Mark showing us some really cool stuff in
> > > something called, "Softimage 3d". They ran it on this mysterious
> > "SGI
> > > Octane".....lol....actually I'm being serious. They did this funny
> > > flashback thing and played around a bit with SI3D on an old Octane to
> > > remind us all how how much we loved the stuff. It is pretty amazing
> > > to compare SI3D's 60,000 polygon limit to XSI's millions of polygons.
> > >
> > > A couple very funny pictures of Kim Aldis, Greg Punchatz and Steve
> > > Caron were put on display. I sure hope the pop up again and someone
> > > could provide a link....they were very amusing.
> > >
> > > Some cool demos by the Factor 5 guys and some Face Robot using the
> > > data from the new Contour motion capture system by Mova.
> > >
> > > Finally, a sneak peak at some TECH PREVIEW stuff
> > > showing:
> > >
> > > Shaderballs - yep, you heard it hear...shaderballs.
> > > They are displayed
> > > in a separate window or in each node in your render tree to show you
> > > the result of your tree up to that point. Your default shader ball
> > > however can be whatever geometry you might want it to be.
> > >
> > > Animation Layering - You can have multiple "layers"
> > > of animation. So
> > > you have some fcurves or clips driving a character.
> > > You then can switch
> > > to another "layer" to add more fcurves or clips.
> > > The result is an
> > > offset animation which you can tweak by going back and fourth through
> > > the layers....looks pretty cool.
> > >
> > > Render Region - A couple cool things to the render region. You can
> > > have multiple render regions open. You can also save regions like
> > you
> > > would save a view port view and toggle back and fourth to "compare"
> > > your current region with a saved one. No more "print screen" and
> > > bringing it into Photoshop.
> > >
> > > Anyway, thats it for now. Hope I don't get in trouble for that but
> > oh
> > > well. I'm a bit toasted at the moment and I figure it was shown to
> > > the public so what the hell :-)
> > >
> > >
> > > Kris
> > >
> > >
> > > Scott C. Lange wrote:
> > > >
> > > > Hi peeps,
> > > >
> > > > I just wanted to reiterate Sascha's request for
> > > posting news from the
> > > > users group meeting tonight. It would be greatly
> > > appreciated.
> > > >
> > > > Thank you and wishing I could go,
> > > >
> > > > Scott
> > > >
> > >
> > >
> > > ---
> > > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
> > > body:
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> > >
> >
> >
> > Freelance 3-D Animator, F/X Artist
> > ---
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> > body:
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> >
>
>
>
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