XSI needs UV editor improvements

Date : Thu, 03 Aug 2006 13:39:58 -0400
To : XSI(at)Softimage.COM
From : Kris Rivel <kris(at)krisrivel.com>
Subject : XSI needs UV editor improvements
The one thing I thought was pretty cool was Modo's UV editor. I think it blows XSI's UV editor out of the water in several areas. I like how you can select polys in the UV layout just like you would in a viewport. That makes total sense. I'm sick and tired of just moving points around sometimes or sinking my UV selection to a selection I made in a viewport. We need to have some good built in pelt mapping stuff too I think. I know there are some tools out there for this but really powerful UV tools for quickly laying out character UV maps is becoming the norm in every other package except XSI.

Kris

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