The one thing I thought was pretty cool was Modo's UV editor. I think
it blows XSI's UV editor out of the water in several areas. I like how
you can select polys in the UV layout just like you would in a
viewport. That makes total sense. I'm sick and tired of just moving
points around sometimes or sinking my UV selection to a selection I made
in a viewport. We need to have some good built in pelt mapping stuff
too I think. I know there are some tools out there for this but really
powerful UV tools for quickly laying out character UV maps is becoming
the norm in every other package except XSI.
Kris
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