RE: [scripting] finding source vertex of a hair strand

Date : Mon, 7 Aug 2006 00:17:40 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : RE: [scripting] finding source vertex of a hair strand

 

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Christian Keller
Sent: 07 August 2006 00:11
To: XSI(at)Softimage.COM
Subject: Re: [scripting] finding source vertex of a hair strand

 

now i remember why i also did it via distance.

the model was already done and the fur was on a cluster.

if you use the whole mesh the strand index is the same as the vertex index...

[kim aldis]

 

  For a scripted operator it’s either slow as hell if you do it for every update and initializing a  global user data LUT is messy and inconvenient. You don’t need to use a distance method, even if the hair is on a cluster.

 

 


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