Re: [scripting] finding source vertex of a hair strand

Date : Mon, 7 Aug 2006 14:00:58 +0200
To : <XSI(at)Softimage.com>
From : "Christian Keller" <Christian(at)fongfood.com>
Subject : Re: [scripting] finding source vertex of a hair strand
 
----- Original Message -----
From: kim aldis
Sent: Monday, August 07, 2006 1:17 AM
Subject: RE: [scripting] finding source vertex of a hair strand

 

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Christian Keller
Sent: 07 August 2006 00:11
To: XSI(at)Softimage.COM
Subject: Re: [scripting] finding source vertex of a hair strand

 

now i remember why i also did it via distance.

the model was already done and the fur was on a cluster.

if you use the whole mesh the strand index is the same as the vertex index...

[kim aldis]

 

  For a scripted operator it’s either slow as hell if you do it for every update and initializing a  global user data LUT is messy and inconvenient. You don’t need to use a distance method, even if the hair is on a cluster.

 

 

 Therefore i pushed it into a userdatamap because it´s quite logical that iterating through the vertices for every strand

is painful ! but after digging some minutes in the sdk i also didn´t find any relationship between strand and emitting vertex

 if you use a cluster ....

so what´s your easy way if someone had already set it up on a cluster ?


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