Speaking of which, I need to get a Maya scene and
models into XSI.
Anyone have some advice as to what works best? FBX?
dotXSI? Direction to a link where they can be found
appreciated. I have to send the plugin to the Maya
artist, so hopefully it's not to hard to install.
E
--- Lee_Carus(at)scee.net wrote:
> The cheque is in the post! Bravo Lawrence, worked
> perfectly (although it
> worked perfectly in one install but would even
> initialise the convert on
> another!)
>
> Thanks a billion! :)
>
> Lee
>
>
>
> "Pankhurst, Lawrence" <Lawrence.Pankhurst(at)bskyb.com>
>
> Sent by: owner-xsi(at)Softimage.COM
> 08/08/2006 18:26
>
> Please respond to
> XSI(at)Softimage.COM
>
>
> To
> "'XSI(at)Softimage.COM'" <XSI(at)Softimage.COM>
> cc
>
> Subject
> RE: XSI talking to Max
>
>
>
>
>
>
> Hi,
>
> Doing exactly the same right now, weâ??ve been
> plotting everything out and
> exporting a filmbox file and thatâ??s been working
> fine!
>
> Hope that helps
> Lawrence
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf
> Of Lee_Carus(at)scee.net
> Sent: 08 August 2006 18:12
> To: XSI(at)Softimage.COM
> Subject: XSI talking to Max
>
>
> I've suffered in silence for too long and my
> deadline looms like a loomy
> thing. Has anyone had any joy with getting XSI to
> talk to Max? We've tried
> a load of different transfer options but it ends up
> in Max with a
> different variety of wrongness everytime!
>
> All I'm asking it to do is some basic keyframe
> geometry and camera
> animation - the beauty passes are all rendered in
> XSI, Max is just doing
> the particle effects so I'm not even bothered about
> clusters/UVs/materials.
>
> Procedures we've tried so far...
>
> Export to Collada .dae and import to max.
> Export to dotxsi, convert to 3ds via Deep
> Exploration and import to max.
> Point Oven.
> Export to 3ds max 8 straight from xsi.
>
> NONE of the options work - has anyone had any
> success?
>
> Cheers
>
> Lee
>
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Freelance 3-D Animator, F/X Artist
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