Re: flickering with zbump

Date : Wed, 9 Aug 2006 12:19:37 +0100
To : <XSI(at)Softimage.COM>
From : "adrian" <adrian.wyer(at)fluid-pictures.com>
Subject : Re: flickering with zbump
we had issues with this, but it manifested itself as 2x2 or 4x4 pixel black squares.....

resolved by lowering the bump factor, or some convoluted rendertree chicanery to stop zbump returning NAN values

not much help i know

a

Adrian Wyer
Fluid Pictures
33 Glasshouse Street
London
W1B 5DG
----- Original Message ----- From: "Chris Marshall" <chris(at)eclipsecreative.co.uk>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, August 09, 2006 12:22 PM
Subject: flickering with zbump



Hi All,
Does anyone get flickering problems when using zbump?
I've seen it on two jobs now, and it's so bad we've had to go back to regular bumpmapping, which isn't ideal.
It happens when you have an object breaking through the surface of the one using zbump. The flickering occurs around the area where the one object penetrates the other.
Anyone seen this or can offer some advice on fixing it?


Thanks

Chris


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