RE: flickering with zbump

Date : Wed, 9 Aug 2006 12:30:16 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : RE: flickering with zbump
Didn't the new version fix that?

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of adrian
> Sent: 09 August 2006 12:20
> To: XSI(at)Softimage.COM
> Subject: Re: flickering with zbump
> 
> we had issues with this, but it manifested itself as 2x2 or 4x4 pixel
> black squares.....
> 
> resolved by lowering the bump factor, or some convoluted rendertree
> chicanery to stop zbump returning NAN values
> 
> not much help i know
> 
> a
> 
> Adrian Wyer
> Fluid Pictures
> 33 Glasshouse Street
> London
> W1B 5DG
> ----- Original Message -----
> From: "Chris Marshall" <chris(at)eclipsecreative.co.uk>
> To: <XSI(at)Softimage.COM>
> Sent: Wednesday, August 09, 2006 12:22 PM
> Subject: flickering with zbump
> 
> 
> > Hi All,
> > Does anyone get flickering problems when using zbump?
> > I've seen it on two jobs now, and it's so bad we've had to go back to
> > regular bumpmapping, which isn't ideal.
> > It happens when you have an object breaking through the surface of
> the one
> > using zbump. The flickering occurs around the area where the one
> object
> > penetrates the other.
> > Anyone seen this or can offer some advice on fixing it?
> >
> > Thanks
> >
> > Chris
> >
> >
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