Thanks Ben,
Will give it a go and report back!!
Chris
Ben Rogall wrote:
I'd be interested if the current beta solves that problem. It has some stability fixes since version 6 and should behave better if any of the probe rays fail. The newest beta also adds a passthrough if you want to have a different bump process in passes with raytracing off (suggested by Andy Jones).
http://shaders.moederogall.com/zbump7beta3/
The source code is also there. I'd be very interested if it is still happening if someone can provide a scene that shows the problem.
Ben
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