Didn?t someone post a quick fix method? I think it was something as simple
as pushing it through a grad node. Or something.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Halfdan Ingvarsson
> Sent: 09 August 2006 15:56
> To: XSI(at)Softimage.COM
> Subject: RE: flickering with zbump
> I'm sure some kind soul could whip up a camera shader that simply
> throws away those NaN samples. It would overall slow your renders but
> at least you wouldn't end up with black spots. Alan?
>
> - ½
>
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