Re: flickering with zbump

Date : Thu, 10 Aug 2006 11:17:18 -0400 (EDT)
To : XSI(at)Softimage.COM
From : "Ben Rogall" <brogall(at)excite.com>
Subject : Re: flickering with zbump
Actually, here's another new one. Used a suggestion of Halfdan's to make the tex_list copying more efficient by not using mi_mem_allocate calls.

http://shaders.moederogall.com/ZBump7beta5/




 --- On Thu 08/10, Ben Rogall < brogall(at)excite.com > wrote:
From: Ben Rogall [mailto: brogall(at)excite.com]
To: XSI(at)Softimage.COM
Date: Thu, 10 Aug 2006 10:52:33 -0400 (EDT)
Subject: Re: flickering with zbump

Thanks for pointing that out Chris. Here's a new beta. http://shaders.moederogall.com/ZBump7beta4/I went back to copying the tex_list vector values at the probe intersection points, instead of just the state->tex_list pointer. I'm not really sure why this is needed. Halfdan? --- On Thu 08/10, Chris Marshall < chris(at)eclipsecreative.co.uk > wrote:From: Chris Marshall [mailto: chris(at)eclipsecreative.co.uk]To: XSI(at)Softimage.COMDate: Thu, 10 Aug 2006 13:23:21 +0100Subject: Re: flickering with zbumpAny ideas?Chris Marshall wrote:> Hi All> Anyone else using the zbump 7 beta? I'm finding some of the procedural > textures don't work, as well as mixing textures.> Just wondering if this is a known problem?> Thanks> Chris>>> ---> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in > body:> unsubscribe xsi---Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:unsubscribe xsi_______________________________________________Join Excite! - 
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