Re: Ray Length "Depth Pass" -- DOF in Reflections
| Date : Thu, 10 Aug 2006 17:45:36 +0200 |
| To : XSI(at)Softimage.COM |
| From : Christian Götzinger <cg(at)pension-goetzinger.de> |
| Subject : Re: Ray Length "Depth Pass" -- DOF in Reflections |
|
Hi Brett, I'm not sure I'm understanding you correctly. Why do you bring up glossy reflections? I'm really only interested in depth of field simulation, glossy reflections are working nicely :) I can show you better examples later if necessary, but please go to: http://forums.cgsociety.org/showthread.php?t=328799&highlight=jewelry Look at the image in the very first post. It was either rendered by Maxwell or by VRay, I'm not sure. Pay special attention to the differently shaped highlights in the back of the gold ring. I have not yet found a SINGLE WAY to do this in mental ray. This is how depth of field in reflections should look like but mental ray can't do it. If you fake it with for example Frischluft Lenscare, you'll be amazed at how much worse and how much flatter the depth of field is going to look like. It'll look completely fake because the fact that these reflection rays have travelled a *long way* won't be taken into account. Like I said, I can give you many more examples of reflective objects where fake techniques like Lenscare won't do if you're going for realism. I may not have explained what I'm trying to do correctly. Let me try again. Basically I want a grayscale "depth pass" that takes into account only the reflections. And the gray levels should be based on the total distance from the camera to the reflective object to the reflected object. Does that make sense to anyone? Cheers B Miller wrote: Hi Christian, |
- References:
- Ray Length "Depth Pass" -- DOF in Reflections
- From: Christian Götzinger <cg(at)pension-goetzinger.de>
- Re: Ray Length "Depth Pass" -- DOF in Reflections
- From: "B Miller" <bmillerxsilist(at)gmail.com>
- Ray Length "Depth Pass" -- DOF in Reflections
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