I have a render using FG. I'm getting a lot of this warning:
RCFG 0.2 progr: computed 5000 additional final gather points for tile
[96 127]
I assume its simply adding more FG points since the initial run-up
wasn't enough? My question is, is there any way to ensure that more of
these missing FG points are calculated at the beginning? These warning
are adding considerable time to my renders since it seems like it has to
keep pausing to add FG points.
Kris
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