Hi,
what works most of the time for me in cases like this is to subdivide
just once - this single loop will be straight.
Then select the loop and run a bevel command on it. Tweak distance and
amount of subdivisions to get your desired result.
Wayne wrote:
I forgot to mention the workaround I'm currently using is to subdivide then
select each loop and 0 scale it in X. That's fine for like 1 or 2 but when I
wind up having a ton of loops to fix this way it's time consuming. Is there
a way to get XSI to do it right the first time that I just don't know about?
-Wayne
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Wayne
Sent: Monday, August 14, 2006 10:34 PM
To: XSI(at)Softimage.COM
Subject: subdivide edge withOUT warped loops
Hey guys,
I'm running into a prob that I've encountered on many an occasion and want
to know if there is a workaround or method I don't know about to alleviate
the issue. I have a set of edge rings selected, and upon shooting a loop via
Subdivide Edges (shift d)the loop is "warped". It becomes more pronounced
the more subdivisions I give it. I know the knife/slice tool [ will give me
straight edges...but I have other bits of geo in the way that get sliced as
well which I don't really want. Is there any way to get the subdivide edge
op to subdivide the edges evenly without the weird warping? I've provided an
image of what I mean if my explanation was a bit foggy.
www.dubbdesign.com/warped.jpg
Thanks!
-wayne
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