RE: subdivide edge withOUT warped loops

Date : Tue, 15 Aug 2006 07:33:42 -0400
To : <XSI(at)Softimage.COM>
From : "Bryan Eppenheimer" <bryan(at)realtimegaming.com>
Subject : RE: subdivide edge withOUT warped loops
Hey Wayne,
Another option would be to select the polygons of the edge that you want to divide and then use the knife tool; works pretty well for me.

-Bryan

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Christian Götzinger
Sent: Tuesday, August 15, 2006 4:49 AM
To: XSI(at)Softimage.COM
Subject: Re: subdivide edge withOUT warped loops

Hi,

what works most of the time for me in cases like this is to subdivide 
just once - this single loop will be straight.
Then select the loop and run a bevel command on it. Tweak distance and 
amount of subdivisions to get your desired result.


Wayne wrote:

>I forgot to mention the workaround I'm currently using is to subdivide then
>select each loop and 0 scale it in X. That's fine for like 1 or 2 but when I
>wind up having a ton of loops to fix this way it's time consuming. Is there
>a way to get XSI to do it right the first time that I just don't know about?
>-Wayne
>
>-----Original Message-----
>From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
>Wayne 
>Sent: Monday, August 14, 2006 10:34 PM
>To: XSI(at)Softimage.COM
>Subject: subdivide edge withOUT warped loops
>
>Hey guys,
>I'm running into a prob that I've encountered on many an occasion and want
>to know if there is a workaround or method I don't know about to alleviate
>the issue. I have a set of edge rings selected, and upon shooting a loop via
>Subdivide Edges (shift d)the loop is "warped". It becomes more pronounced
>the more subdivisions I give it. I know the knife/slice tool [ will give me
>straight edges...but I have other bits of geo in the way that get sliced as
>well which I don't really want. Is there any way to get the subdivide edge
>op to subdivide the edges evenly without the weird warping? I've provided an
>image of what I mean if my explanation was a bit foggy.
>www.dubbdesign.com/warped.jpg
>Thanks!
>-wayne
>
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