Re: mixer: blending between static and fcurve poses

Date : Tue, 15 Aug 2006 15:23:56 +0200
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: mixer: blending between static and fcurve poses
Ouch! The very reason we have been scripting the whole mixer workflow... good luck then...

    -André


kim aldis wrote:

Turns out it’s a couple of things. The stock static poses are all FK poses, none of the IK controllers are stored and we’re animating mostly IK. Add to this that storing statics stores everything but storing fcurve stores only fcurves, leaving behind all those things you don’t need to animate.  We also have a couple of problems with one or two of the rigs. Dumb stuff like poses changing when you key a particular element or heads turning 90 degrees when you turn clips into compounds. The can is open, now we just need all the worms to die.

 

Of course, there’s workarounds but we’re too deep and we’re stuck with the rigs we have right now. To a large extent we live with it and swear a lot.

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of porl
Sent: 14 August 2006 23:51
To: XSI(at)Softimage.COM
Subject: Re: mixer: blending between static and fcurve poses

 

I hate to ask such a basic question but it's not an Animation Mixer Properties> Normalize thing, is it?

kim aldis wrote:

Is anyone having problems blending between static and fcurve actions in the mixer? I’m consistently getting jumps between these even though the parameters stored are identical in each action, other than just being static and fcurve.

 

 

 

www.kim-aldis.co.uk   |   kim(at)aldis.org.uk

 


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.