Oh yes I forgot the gamma slider doesn't work too :
change this line :
Connection "diffuse::diffuse_curve" = value 1.0 ;
by
Connection "diffuse::diffuse_curve" = interface "lightmap_gamma";
Harry Bardak
TD / Compositor.
Http://perso.wanadoo.fr/harry.bardak/
+33 6 76 63 35 54
+44 781 661 4147
----------------------------------------
> From: hb_xsimailinglist(at)hotmail.com
> To: xsi(at)Softimage.COM
> Subject: RE: no filter radiance with diffuse for SSS materials
> Date: Fri, 18 Aug 2006 12:47:01 +0200
>
> If you want further and get environement working with Fast_skin_SSS
>
>
> You have to remove from the spdl this part ( line 489 ) :
>
> # env_shader
> Node "env_shader" = guid "{BDE291BB-077A-11D2-8A1A-00A0C9892542}"; # sib_color_passthrough
> Connection "env_shader::input" = interface "environment";
>
>
>
>
>
> Harry Bardak
> TD / Compositor.
>
> Http://perso.wanadoo.fr/harry.bardak/
> +33 6 76 63 35 54
> +44 781 661 4147
>
> -----------------------------------------------
> > Date: Fri, 18 Aug 2006 12:40:36 +0200
> > From: rclaus(at)gmail.com
> > To: XSI(at)Softimage.COM
> > Subject: Re: no filter radiance with diffuse for SSS materials
> >
> > Nice trick.
> > I have a related issue going on here rigth now... did anyone get the misss_physical shader to work when there's a lightmap active somewhere else in the scene
> > Reinhard
> > On 8/18/06, Harry Bardak <hb_xsimailinglist(at)hotmail.com> wrote:
> > You can always edit the spdl and put the default value to 1/3.1415
> > Also another thing, since 5.1 the FG doesn't contribute to the SSS Illumination ( just diffuse illumination ).
> > Again you can go to edit the spdl and turn to on Indirect illumination.
> > By the way make a backup of orginal spdl
> > Harry Bardak
> > TD / Compositor.
> > Http://perso.wanadoo.fr/harry.bardak/
> > +33 6 76 63 35 54
> > +44 781 661 4147
> > ----------------------------------------
> > > Date: Thu, 17 Aug 2006 14:38:33 -0400
> > > From: kris(at)krisrivel.com
> > > Subject: no filter radiance with diffuse for SSS materials
> > > To: XSI(at)Softimage.COM
> > >
> > > I was just wondering why there isn't a "filter radiance with diffuse"
> > > option for the SSS material nodes. Just a bit confusing since turning
> > > on FG with a SSS material will use the default white value as its
> > > radiance which is often undesireable.
> > >
> > > Kris Rivel
> > > Freelance 3D Artist
> > > kris(at)krisrivel.com
> > > www.krisrivel.com
> > >
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