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Keeping scripts with scene file could be handy when you must edit an old scene and you can't find this damn script anymore !
I remember this plugin by Halim Negadi :
http://www.xsibase.com/tools/plugins.php?detail=1209
Looks interesting too.
-- Guillaume Laforge freelance TD | cg Artist
On 8/21/06,
benp <benp(at)rsp.com.au> wrote:yeah, i'm definately goign to look into supporting more languages when i
get the time. (in fact i'e laready added jscript and vb to the custom pref's language drop-down - but that's just the easy bit ;) i'll let you all knw how it goes. benpee
Homam Bahnassi wrote:
>Very interesting indeed… I liked the way you implement the system. It
>looks stable and flexible enough to use even if it supports python only. >Of course if you can expand it to support VBScript and Jscript by adding a >custom preference for this point it would be great.
> >Thanks, > > > >>(sorry: i've deleted the original post, so i'll hijack midway through) >>This is great Homam! >>I've been working on a python plug based on the very same idea. My
>>motivation was that i became tired of having millions of little script >>files on disk and wanted to a way to keep scene specific scripts with >>the scene. I created a kind of super annotation for mine, called
>>scriptBubble. It also has a big shiny button on the PPG for running the >>script. I made a custom preference where you can set a header string to >>be included in each bubble's context when it is run (so i don't have to
>>keep typing things like ap = Application etc in every bubble). >>I also have a preference that will export the bubble PPG object as some >>special string so it's easy to get to the scriptBubble Custom Property,
>>and it's parent etc, in a generalised way. >>At the moment i'm working on an [unrelated] xsi python module, and i >>have an xsi scene with lots of scriptBubbles with tiny snippets of >>implementations of the module for testing.
>>The whole thing is working very well! >>So yeah, this is great, and i think there are millions of uses for your >>idea, Homam! >>benp >> >>Homam Bahnassi wrote:
>> >> >> >>>Thanks for the good idea Andy! I'll try to re-write my narration on the >>>presentation slides as an article and post it to xsi-blog. >>>I'll try to include also some production samples for this system in the
>>>article. >>> >>>Regarding the merge objects case and other object generator operators, >>>since the scripts on each object are stored in their own properties; >>>they're easily transferred to the new generated object simply by dragging
>>>and dropping and they'll get executed both as they're truly merged. >>>For me I prefer to make the merge operator have the ability to transfer >>>the attached properties to the new generated objects like it do with
>>>materials and UVs. >>> >>>Thanks, >>> >>> >>> >>> >>--- >>Unsubscribe? Mail
Majordomo(at)Softimage.COM with the following text in body: >>unsubscribe xsi >> >> >> > > >Homam Bahnassi >3D Supervisor >In|Framez >-- >In|Structurez Arabic 3D Community
>www.instructurez.com > > >--- >Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
>unsubscribe xsi > >
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-- Guillaume Laforge freelance TD | cg Artist my new blog ! http://vol2blog.blogspot.com/
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