Re: Deformers and weight maps laziness

Date : Mon, 21 Aug 2006 15:10:07 +0200
To : XSI(at)Softimage.COM
From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Subject : Re: Deformers and weight maps laziness
Hum, I don't think so. I disabled all the operators. There is only the Twist op active and it steel keeps the weight map once disconnected.

Am I the only one with this problem ?


On 8/21/06, kim aldis <kim(at)aldis.org.uk> wrote:

This isn't a dependency cycle thing is it?

 

From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of guillaume laforge
Sent: 21 August 2006 13:07
To: XSI(at)Softimage.COM
Subject: Deformers and weight maps laziness

 

Hi,

I've got an object deformed by a bunch of operators (customs and factory ones). Everything worked fine until I realised that deformers parameters drived by some weight maps are unable
to update when I edit the weight map itself. It is particularly visible with a twist operator. I disconnect the weight map from the angle parameter an it keeps the effect in the weight map instead off the whole objects, but only each two or three frame !
I must saved my work and re-open the scene to remove all this crazy laziness...

Is there a command to "purge" the cache from all operators ?

Cheers

--
Guillaume Laforge
freelance TD | cg Artist
my new blog ! http://vol2blog.blogspot.com/




--
Guillaume Laforge
freelance TD | cg Artist
my new blog ! http://vol2blog.blogspot.com/

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