On Mon, 21 Aug 2006, Matthew Semel wrote:
I'm having a bit of a problem dealing with massive texture files. I have
several scenes for a job with that have about 3 texture files which add up to
about 1.5 gigs. When they were .SGI or .TIF files I had a lot of trouble
getting them to render on our render farm of about 12 boxes, so I converted
them to .map files. Now they seem to render fine, but the NAS that's serving
them gets completely maxed-out and everybody starts to lose their connections
to it.
Anyone have any ideas on what to do? The best I can think of it so convert
all my texture to high-quality JPEGs, but I'd rather not have to do that.
Thanks a lot.
Try copying the .map files locally to the nodes. You don't want to use
.map files over the network.
I have best luck with SGI files for 16 bit.
--
Joe Laffey | Visual Effects for Film and Video
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