Re: What to do with huge textures?

Date : Mon, 21 Aug 2006 14:59:41 -0500 (CDT)
To : XSI(at)Softimage.COM
From : Joe Laffey <joe(at)laffey.tv>
Subject : Re: What to do with huge textures?
On Mon, 21 Aug 2006, Matthew Semel wrote:

I'm having a bit of a problem dealing with massive texture files. I have several scenes for a job with that have about 3 texture files which add up to about 1.5 gigs. When they were .SGI or .TIF files I had a lot of trouble getting them to render on our render farm of about 12 boxes, so I converted them to .map files. Now they seem to render fine, but the NAS that's serving them gets completely maxed-out and everybody starts to lose their connections to it.

Anyone have any ideas on what to do? The best I can think of it so convert all my texture to high-quality JPEGs, but I'd rather not have to do that.

Thanks a lot.



Try copying the .map files locally to the nodes. You don't want to use .map files over the network.

I have best luck with SGI files for 16 bit.


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