RE: >1 source objects for ultimapper?

Date : Tue, 22 Aug 2006 09:39:55 -0400
To : <XSI(at)Softimage.COM>
From : "Bryan Eppenheimer" <bryan(at)realtimegaming.com>
Subject : RE: >1 source objects for ultimapper?

Yea I ran into this issue awhile back. Here’s a work-arounds: Merge the high-rez objects into one mesh, then do the ultimapper select to that new mesh. Rememeber to spread out your uvs before hand so they don’t overlap when merged.

-Bryan

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Wayne
Sent: Monday, August 21, 2006 5:37 PM
To: XSI(at)Softimage.COM
Subject: RE: >1 source objects for ultimapper?

 

You need to group the objects then pick the group. I’ve not had it able to use a group and spit out anything but black frames thus far unfortunately. I’d love to hear how your experience turns out.

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of B Miller
Sent: Monday, August 21, 2006 5:25 PM
To: xsi
Subject: >1 source objects for ultimapper?

 

Hi,

I'd like to use more than one high-rez object as a source for an ultimapper property. The docs say you press the "pick" button on the property page, then do a pick session, followed by right click to end. I can only get the pick session to take a single object, however. Anybody else have this prob?

cheers,

Brett


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