Yea I ran into this issue awhile back. Here’s
a work-arounds: Merge the high-rez objects into one mesh, then do the ultimapper
select to that new mesh. Rememeber to spread out your uvs before hand so they
don’t overlap when merged.
-Bryan
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Wayne
Sent: Monday, August 21, 2006 5:37
PM
To: XSI(at)Softimage.COM
Subject: RE: >1 source objects
for ultimapper?
You need to group the
objects then pick the group. I’ve not had it able to use a group and spit
out anything but black frames thus far unfortunately. I’d love to hear
how your experience turns out.
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of
B Miller
Sent: Monday, August 21, 2006 5:25
PM
To: xsi
Subject: >1 source objects for
ultimapper?
Hi,
I'd like to use more than one high-rez object as a source for an ultimapper
property. The docs say you press the "pick" button on the property
page, then do a pick session, followed by right click to end. I can only get
the pick session to take a single object, however. Anybody else have this prob?
cheers,
Brett