Re: >1 source objects for ultimapper?

Date : Tue, 22 Aug 2006 10:51:42 -0400
To : XSI(at)Softimage.COM
From : "B Miller" <bmillerxsilist(at)gmail.com>
Subject : Re: >1 source objects for ultimapper?
Whoops, spoke too soon. Sorry for my general grumpiness. I got it to work using the group method. In my case, I needed to go to the groups that the source and dest objects were in and make sure that the view and render visibilities were set to "no effect on members".. Then it works..

My bad,

B


On 8/22/06, B Miller <bmillerxsilist(at)gmail.com> wrote:
Yup, black frames. So, maybe it would be a lot less work for the guys at softimage to just state in the docs the ultimapper only works with one source, one target. It would save them the effort of tracking down and fixing nonworking features like this one...

B


On 8/22/06, Bryan Eppenheimer < bryan(at)realtimegaming.com> wrote:

Yea I ran into this issue awhile back. Here's a work-arounds: Merge the high-rez objects into one mesh, then do the ultimapper select to that new mesh. Rememeber to spread out your uvs before hand so they don't overlap when merged.

- Bryan

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Wayne
Sent: Monday, August 21, 2006 5:37 PM
To: XSI(at)Softimage.COM
Subject: RE: >1 source objects for ultimapper?

 

You need to group the objects then pick the group. I've not had it able to use a group and spit out anything but black frames thus far unfortunately. I'd love to hear how your experience turns out.

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of B Miller
Sent: Monday, August 21, 2006 5:25 PM
To: xsi
Subject: >1 source objects for ultimapper?

 

Hi,

I'd like to use more than one high-rez object as a source for an ultimapper property. The docs say you press the "pick" button on the property page, then do a pick session, followed by right click to end. I can only get the pick session to take a single object, however. Anybody else have this prob?

cheers,

Brett




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