Constant Color Pass

Date : Tue, 22 Aug 2006 17:24:15 -0400
To : xsi(at)Softimage.COM
From : "Byron Nash" <byronnash(at)gmail.com>
Subject : Constant Color Pass
Is there a quick way to render a pass that uses the diffuse color and does not take into account any lighting or shadows? It seems like it should be the "Diffuse Pass Channel" but that still renders out some ambient shading. The look I want is if I took whatever is feeding into my diffuse input and plugged that into a constant shader.

Thanks
--
Byron Nash
www.armoredsquirrel.com

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