Sort of. You can't do typical arbitrary raytraced reflections, but you
can do reflection maps (i.e., environment map only reflections). There
are a couple of ways to do it in XSI. I'm pretty sure there are some
examples for how to do it with pixel shaders in netview. There are also
some more advanced ways of doing reflections that involve rendering to a
texture, and post-processing it per-frame. To do this, you'd probably
need to do a graphics sequencer plug-in or something.
Another cheat you can do is duplicate the object. If you know how to
program vertex shaders, you can make a 2-pass shader that reflects the
whole object across a plane and renders it twice. Otherwise, you're
probably stuck making an instance and flipping it across an axis.
-Andy
On Sun, August 27, 2006 4:04 pm, David Saber wrote:
> Is there a way to display relections in OGL?
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