Render optimization - limiting memory usage?

Date : Mon, 28 Aug 2006 14:05:03 +0200
To : <XSI(at)Softimage.COM>
From : "Morten Bartholdy" <xsi(at)colorshopvfx.dk>
Subject : Render optimization - limiting memory usage?
I have some very demanding highres renders, with lots of transparent acrylic boxes with reflective thingys inside, seen through each other, render settings reflection 4 and refraction 16 (to look through all the boxes). Sometimes it renders fine - then if i move the camera, memory usage goes through the roof and rendering swaps for ages. I can see how moving the camera means reflections see more geometry than in a render that works, so I have tinkered with MR memory limits to find a way to render these shots. Problem is, even though I specify a MR memory limit at, say 1024 MB, I see rendering requires maybe 1,9 GB or sometimes more, obviously swapping and crawling like at snails pace. I have optimized BSP and divided the image into smaller chunks, but still I get this heavy memory usage. I was hoping to find a way to perhaps get a slow render, but one that eventually finishes.
 
Question is if there is a ressource somewhere explaining MR memory limits better that the XSI one: "this button does like so." style - or if someone has tips they want to share.
 
Thanks!
 
Morten Bartholdy
3D & VFX Artist
 

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