Yes of course, it can be implemented exactly as it is described in the
presentation :)
For XSI real-time shaders, you'll have to write a new real-time node (DX or
OGL) to do the post-processing steps for you as the current RT nodes don't
expose such a functionality...
> Really interesting Homam !
>
> We use a similar setup here but not in real time. Just spherical particles
> post-processed in Digital Fusion. I think it is a good way to
> get acceptable/fast result with current xsi particle system...
>
> As I don't know real time tools, can you explain how you implement this
> system ? Is it possible wih an xsi real time shader ?
>
> Cheers
>
>
> --
> Guillaume Laforge
> freelance TD | cg Artist
> my new blog ! http://vol2blog.blogspot.com/
>
>
> On 8/28/06, Homam Bahnassi <hbahnassi(at)inframez.com> wrote:
>>
>> This presentation introduces a novel technique for simulating real-time
>> volumetric effects, including smoke, fog, explosions, fire, ...etc.
>>
>> http://www.inframez.com/events.htm
>>
>> Enjoy!
>>
>> Homam Bahnassi
>> 3D Supervisor
>> In|Framez
>> --
>> In|Structurez Arabic 3D Community
>> www.instructurez.com
>>
>>
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>>
>
Homam Bahnassi
3D Supervisor
In|Framez
--
In|Structurez Arabic 3D Community
www.instructurez.com
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