RE: OT: OS/platform advice

Date : Tue, 29 Aug 2006 11:20:43 -0400
To : <XSI(at)Softimage.COM>
From : "Luc-Eric Rousseau" <lucer(at)Softimage.COM>
Subject : RE: OT: OS/platform advice
why do you bother at all running linux..  if you miss the linux command line shell and the various tools, that's all available for free for windows. You can install an entier unix subsystem for free (not an emulation running on Win32 API like Cygwin) directly from microsoft.

http://www.microsoft.com/technet/interopmigration/unix/sfu/default.mspx


> -----Original Message-----
> From: Stefan Andersson
> 
> Here is my little advice.
> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
> - - - - - - - - -
> 
> 1.) Keep your old computer, you can use that one as your "2D" computer
> to run Photoshop, Illustrator etc. Or, spend a few more $$$ and buy a
> mac mini to have as a 2D machine.
> 
> 2.) Run linux but beware of the limitations of shader access. I would
> love to see the T2 shaders and the LumeTools to be linux converted.
> 
> 3.) Disregard all of the above if you plan to work a lot with companys
> that only uses Windows. They will for sure use shaders that you will
> not have access to. Just install XP (32bit is still my recommendation
> because of all of the above).
> 
> 4.) If you want to be convinient just go with WinXP and try again with
> the penguin in a years time and see if things has changed.
> 
> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
> - - - - - - - - -
> 
> I work mostly on linux, using Fedora Core 4. I run Photoshop 7 under
> wine, with that said I can't recommend that for production (very
> unstable to say the least). And I am a geek, so I find my way around
> various problems.
> Gimp is "ok" as a photoedit application. But it lacks resizeble
> brushed (unless you are ok with just a dot that can be bigger). So for
> painting it's not as intuitive as Photoshop.
> 
> The downside with running linux is:
> 
> 1.) No photoshop (gimp is not always an option as clients 
> sends you CS2 files)
> 2.) Limited shader access (the public domain of shaders)
> 3.) Limited Quicktime support (which is a must in a commercial world)
> 4.) No Zbrush (Mudbox will be there... but when?)
> 
> anyhoo... that is my view on the hole thing.
> 
> regards
> stefan andersson

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